Category Archives: Development

09-WILL

Juggling

Way Up the Steps

I choose to juggle this year and do the other things, not because they are easy, but because they are hard.

That goal will serve to organize and measure the best of my energies & skills. That challenge is one that I am willing to accept, one I am unwilling to postpone, one which I intend to win. -thank you John F. Kennedy

05-SIGN

Consciousness

Brain activity in the pink matter (wet) comes up with a mental impulse that drives the hand to draw with pencil on paper (dry), transferring an idea into physical space. From there the graphic design, as in this example, gets uploaded into the AIR of cyberspace.

Fast and Slow is Daniel Kahneman‘s idea of thinking in terms of System One and System Two.

System One defines the fast, effortless, intuitive, almost impulsive type of thinking.

System Two describes a deliberate, slow-paced kind of thinking that involves the effort of concentration.

To Stop thinking requires training your mind to silence your thoughts. That higher level of control is achieved with deliberate, focused time & effort, through the practice of meditation.

22-GAGE

Rejection

Last night G stepped into a conversation between R and M. The problem that R was expressing to M was exactly the same problem G was experiencing.

It seemed R and G might commiserate to find the right solution for both of them. Any answers found would be to their mutual benefit.

But, because, M and R were on one team and G was on a distinctly different team, G was outside of R & M’s coupling and so, easy to dismiss.

15-PLEM

Implementation

Focus on situations with change potential:

  • High stakes – responsible for the outcome
  • Novelty – not drawn from the past
  • Challenge – done faster and/or better
  • Interaction – work with people

This approach requires serious commitment. Development requires time. The secret is to invest a few moments every day to maximize learning.

Development First by David Peterson & Mary Dee Hicks

09-SHOR

Pathway

Adrian du Buisson for Quanta Magazine – March 12, 2019

Cells in embryos make their way across a steep “developmental landscape” to their eventual fate.

Embryonic cells continuously monitor their changing surroundings and make small corrective adjustments, optimizing as development proceeds, locking in on their planned identity relatively late.

Processing positional information makes genes variously switch on and off throughout the embryo, giving cells distinct identities based on their location. (Some cells unfortunately take the wrong paths and are unable to get back on track.)

All the information is there in the landscape and processing that information effectively may be the phenomenon that makes a bunch of loosely stuck-together atoms behave like the thing we call life.


Had I been like a man living in a wood from which he knows there is no exit, I could have lived; but I was like one lost in a wood who, horrified at having lost his way, rushes about wishing to find the road.”

-Leo Tolstoy

05-TOWN

San Pedro Square

View Southeast from 9th Floor of WeWork Office Tower
Earlier Today At Meetup

Here they sat at a social breakfast table–all of the same calling, all of kindred tastes–looking round as sheepishly at each other as though they had never been out of sight of some sheepfold among the Green Mountains.

Chapter 5: Breakfast – Moby Dick by Herman Melville

Coffee drinking in the morning is what makes getting up in the morning such a pleasure, makes life worth living. And coffee gets one moving, and you know: moving is good for you.

03-VOLT

Sisters

Faith, Hope, and Charity

The Rule of 3 is a writing principle that suggests that a trio of entities such as events or characters is more

  • humorous
  • satisfying
  • effective.

Three entities combines both brevity and rhythm with having the smallest amount of information to create a pattern.

The rule has been confirmed by anthropological experts as an archetypal principle that works on three levels:

  • sentences
  • situations
  • stories.

wikipedia.org/wiki/Rule_of_three_(writing)